포지션 상세
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology—and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world.
• Collaborate with teams across PhysX, Newton, Omniverse, Isaac Sim, and Isaac Lab to bring higher-fidelity simulation capabilities into NVIDIA's robotics and simulation platforms.
• Develop and improve methods for multibody dynamics, contact and friction, flexible-body behavior, deformables, and numerical solvers.
• Integrate simulation with robotics and engineering workflows involving ROS 2, CAD and URDF pipelines, OpenUSD assets, HIL/SIL environments, and controller-development loops.
• Help scale advanced simulation algorithms on GPUs, mentor engineers, and provide technical leadership across the organization.
• A track record of building or leading simulation software used in production engineering, robotics, industrial machinery, automotive, aerospace, manufacturing, or adjacent domains.
• Deep knowledge in several areas such as multibody dynamics, constrained systems, contact and friction, articulations, flexible bodies, cable or wire simulation, deformables, FEM, solver design, numerical integration, stiffness handling, or model reduction.
• Experience validating simulators against physical systems, including test correlation, calibration, HIL/SIL workflows, controller co-simulation, or similar methods.
• Working proficiency with robotics-system integration and mechanical-engineering toolchains, including ROS 2, Simulink, Simscape, and model pipelines based on CAD, URDF, MJCF, or OpenUSD.
• Interest in applying modern AI-assisted and agentic development workflows to large-scale simulation systems.
주요업무
• Design and develop physically based simulation systems for robotics, industrial automation, and digital twins.• Collaborate with teams across PhysX, Newton, Omniverse, Isaac Sim, and Isaac Lab to bring higher-fidelity simulation capabilities into NVIDIA's robotics and simulation platforms.
• Develop and improve methods for multibody dynamics, contact and friction, flexible-body behavior, deformables, and numerical solvers.
• Integrate simulation with robotics and engineering workflows involving ROS 2, CAD and URDF pipelines, OpenUSD assets, HIL/SIL environments, and controller-development loops.
• Help scale advanced simulation algorithms on GPUs, mentor engineers, and provide technical leadership across the organization.
자격요건
• B.Sc. (or equivalent experience) or M.Sc. or Ph.D. with 8+ years of experience in Computer Science, Computer Engineering, Robotics, Applied Math, Physics, or a related field.• A track record of building or leading simulation software used in production engineering, robotics, industrial machinery, automotive, aerospace, manufacturing, or adjacent domains.
• Deep knowledge in several areas such as multibody dynamics, constrained systems, contact and friction, articulations, flexible bodies, cable or wire simulation, deformables, FEM, solver design, numerical integration, stiffness handling, or model reduction.
• Experience validating simulators against physical systems, including test correlation, calibration, HIL/SIL workflows, controller co-simulation, or similar methods.
• Working proficiency with robotics-system integration and mechanical-engineering toolchains, including ROS 2, Simulink, Simscape, and model pipelines based on CAD, URDF, MJCF, or OpenUSD.
• Interest in applying modern AI-assisted and agentic development workflows to large-scale simulation systems.



